(Dis)Assembly (1.0)

By Pande
Date: 02-09-2010
Version: 1.0

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Name: (Dis)Assembly
Author: Pande
Email: fearghas.g@gmail.com
Xfire: pandecrafter
MSN: the_ferg_dude@hotmail.com
File Size: 45.3mb
Date Submitted: Febuary 7th 2010

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//////Map info://////////////////////////////////////
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BSP Name for /devmapping: 1(dis)assembly
13099 Surfaces
2926 Brushes
118 Entities (includes func_groups and lights, however)
Hours to make: ~30
Music Listened to: Reggae, Techno, and Heavy Metal

Botrouting: Yes
Custom Textures: Almost Entirely except for wall decals and spider webs
Custom Shaders: Ditto
Bugs: None. :) Well, there is one spot where a patch gets lit very oddly, in the place where the conveyor bends around. It's not too noticable though.
Gametype support: Duel, Power Duel, FFA

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//////Background Story://////////////////////////////
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An Imperial Super Start Destroyer has fired on a Rebel-aligned factory that was supplying troops with arms and ammunitions. Here is all that is left of the assembly plant.

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//////Author's Thoughts://///////////////////////////
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I made this map after really craving a detail challenge. I wanted to make a damaged grate walkway, with bent grates and superfluous destruction everywhere. After making this grate, I was finally inclined to expand it beyond that. First, I set up the main map area. Then, I added the walkways around the conveyor belts. Things just sort of clicked into place from there. Pipes were added, more destruction ensued. Rubble found its way all over the map. I blew a giant hole in the ceiling (not the original plan but it turned out great!).

This map shows the capability of the JKA Base engine beyond simple jump maps or council rooms. I view this map as an art piece, less than a map. However, it makes for a great duel! Perform force acrobatics off of walls and pipes, and surprise your opponent by using the environment to your advantage. Oddly, I found this map played very well on OJP due to its more difficult saber system; it really brought out the convenience of the map objects!

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//////Installation Instructions://///////////////////
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Put (dis)assembly.pk3 into your /GameData/Base/ folder.

----- To access the map from the console, use /devmap disassembly or /map disassembly.
----------- The map is available as Duel, Power Duel, and FFA game modes.

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//////Disclaimer:////////////////////////////////////
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

Please ask for permission if you are to use anything included in the .pk3 or mirror the file on a site (I'll permit that almost always as long as you label it correctly).

The music in the map is of my own creation entirely and please don't assume that it can be used elsewhere. Message me about that as well. I will allow it to be used anywhere with credit.

Enjoy the map!